ConcealGS: Concealing Invisible Copyright Information in 3D Gaussian Splatting
Yifeng Yang, Hengyu Liu, Chenxin Li, Yining Sun, Wuyang Li, Yifan Liu, Yiyang Lin, Yixuan Yuan, Nanyang Ye
TL;DR
ConcealGS addresses copyright protection for 3D-Gaussian Splatting by embedding implicit information into the explicit 3D-GS representation without notably harming rendering quality. It employs a two-stage teacher–student framework with knowledge distillation and a universal decoder, alongside gradient-guided optimization to balance information recovery and visual fidelity. Experiments on NeRF-Synthetic and T&T show ConcealGS delivers robust hidden-information recovery with rendering quality competitive to the original 3D-GS and outperforms NeRF-based steganography across tasks. This work enables practical ownership identification and secure information transfer in 3D content, and suggests directions for extending robustness and applicability.
Abstract
With the rapid development of 3D reconstruction technology, the widespread distribution of 3D data has become a future trend. While traditional visual data (such as images and videos) and NeRF-based formats already have mature techniques for copyright protection, steganographic techniques for the emerging 3D Gaussian Splatting (3D-GS) format have yet to be fully explored. To address this, we propose ConcealGS, an innovative method for embedding implicit information into 3D-GS. By introducing the knowledge distillation and gradient optimization strategy based on 3D-GS, ConcealGS overcomes the limitations of NeRF-based models and enhances the robustness of implicit information and the quality of 3D reconstruction. We evaluate ConcealGS in various potential application scenarios, and experimental results have demonstrated that ConcealGS not only successfully recovers implicit information but also has almost no impact on rendering quality, providing a new approach for embedding invisible and recoverable information into 3D models in the future.
