Inversely Learning Transferable Rewards via Abstracted States
Yikang Gui, Prashant Doshi
TL;DR
The paper introduces TraIRL, a transferable IRL framework that learns a cross-task abstract state space and an abstract, state-only reward from demonstrations across multiple source tasks. By coupling a shared encoder with task-specific decoders (multi-head VAE) and a Wasserstein-based discriminator, TraIRL captures invariant, optimality-relevant structure that transfers to unseen target tasks without demonstrations. The authors provide an analytical framework for reward transferability, validate the approach on MuJoCo-Gym and AssistiveGym, and show that abstract rewards yield superior transfer performance compared to baselines, including cross-domain transfers. The work demonstrates that disentangling reward structure from dynamics via abstraction can markedly improve generalization in robotics and human-robot interaction settings. Practical implications include improved plug-and-play reward shaping for new tasks and more robust policy learning in varied environments.
Abstract
Inverse reinforcement learning (IRL) has progressed significantly toward accurately learning the underlying rewards in both discrete and continuous domains from behavior data. The next advance is to learn {\em intrinsic} preferences in ways that produce useful behavior in settings or tasks which are different but aligned with the observed ones. In the context of robotic applications, this helps integrate robots into processing lines involving new tasks (with shared intrinsic preferences) without programming from scratch. We introduce a method to inversely learn an abstract reward function from behavior trajectories in two or more differing instances of a domain. The abstract reward function is then used to learn task behavior in another separate instance of the domain. This step offers evidence of its transferability and validates its correctness. We evaluate the method on trajectories in tasks from multiple domains in OpenAI's Gym testbed and AssistiveGym and show that the learned abstract reward functions can successfully learn task behaviors in instances of the respective domains, which have not been seen previously.
