Rapid Learning in Constrained Minimax Games with Negative Momentum
Zijian Fang, Zongkai Liu, Chao Yu, Chaohao Hu
TL;DR
The paper addresses the slow or non-last-iterate convergence of classic minimax solvers in constrained settings by introducing negative momentum and a Restarting Aggregated Momentum framework. It extends momentum techniques to both online regret-based (RM/ RM+) and online convex optimization (FTRL/OMD) paradigms, and further adapts them to extensive-form games via CFR-style regret decomposition and dilated distance generating functions, yielding MoMWU, MoRM+, MoCFR+, and DMoGDA variants. The authors prove convergence guarantees under entropy regularization and demonstrate exponentially fast convergence to regularized equilibria, with controllable duality gaps, while empirical results on NFGs and EF games show substantial improvements in exploitability and convergence speed over SOTA baselines. The work advances constrained minimax optimization by providing a robust momentum-based toolkit that scales to large and complex game structures, with practical implications for robust learning, game AI, and equilibrium computation.
Abstract
In this paper, we delve into the utilization of the negative momentum technique in constrained minimax games. From an intuitive mechanical standpoint, we introduce a novel framework for momentum buffer updating, which extends the findings of negative momentum from the unconstrained setting to the constrained setting and provides a universal enhancement to the classic game-solver algorithms. Additionally, we provide theoretical guarantee of convergence for our momentum-augmented algorithms with entropy regularizer. We then extend these algorithms to their extensive-form counterparts. Experimental results on both Normal Form Games (NFGs) and Extensive Form Games (EFGs) demonstrate that our momentum techniques can significantly improve algorithm performance, surpassing both their original versions and the SOTA baselines by a large margin.
