Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understanding
Yue Fan, Xiaojian Ma, Rongpeng Su, Jun Guo, Rujie Wu, Xi Chen, Qing Li
TL;DR
This work tackles dynamic 3D scene understanding from egocentric observations by introducing Embodied VideoAgent, a memory-augmented multimodal agent that fuses egocentric video with embodied sensory inputs. It builds a persistent object memory $O$ and uses a VLM-based memory updater to keep scene state current as actions unfold, while an LLM-based framework orchestrates tool use and embodied actions. The approach is evaluated on Ego4D-VQ3D, OpenEQA, and EnvQA, showing consistent gains over end-to-end multimodal models and other agents, with improvements of $4.9\%$, $5.8\%$, and $11.7\%$ on the respective benchmarks. The results demonstrate the method’s ability to support precise object localization, embodied question answering, and robot manipulation tasks, highlighting its potential for robust, memory-driven embodied AI in dynamic environments.
Abstract
This paper investigates the problem of understanding dynamic 3D scenes from egocentric observations, a key challenge in robotics and embodied AI. Unlike prior studies that explored this as long-form video understanding and utilized egocentric video only, we instead propose an LLM-based agent, Embodied VideoAgent, which constructs scene memory from both egocentric video and embodied sensory inputs (e.g. depth and pose sensing). We further introduce a VLM-based approach to automatically update the memory when actions or activities over objects are perceived. Embodied VideoAgent attains significant advantages over counterparts in challenging reasoning and planning tasks in 3D scenes, achieving gains of 4.9% on Ego4D-VQ3D, 5.8% on OpenEQA, and 11.7% on EnvQA. We have also demonstrated its potential in various embodied AI tasks including generating embodied interactions and perception for robot manipulation. The code and demo will be made public.
