CoCap: Coordinated motion Capture for multi-actor scenes in outdoor environments
Aditya Rauniyar, Micah Corah, Sebastian Scherer
TL;DR
CoCap addresses outdoor multi-actor motion capture by integrating Conflict-Based Search with a perception-focused planning objective to coordinate multiple camera-equipped drones. It introduces a constraint-tree framework that resolves inter-robot conflicts while maximizing multi-view coverage, and couples this with a fast single-agent view search for real-time operation. The approach is evaluated in corridor and bottleneck scenes, showing that coordinated planning outperforms greedy sequential planning and approaches unconstrained planning, with the single-agent search offering substantial runtime advantages. These results indicate strong potential for practical, occlusion-aware, multi-UAV motion capture in cluttered outdoor environments.
Abstract
Motion capture has become increasingly important, not only in computer animation but also in emerging fields like the virtual reality, bioinformatics, and humanoid training. Capturing outdoor environments offers extended horizon scenes but introduces challenges with occlusions and obstacles. Recent approaches using multi-drone systems to capture multiple actor scenes often fail to account for multi-view consistency and reasoning across cameras in cluttered environments. Coordinated motion Capture (CoCap), inspired by Conflict-Based Search (CBS), addresses this issue by coordinating view planning to ensure multi-view reasoning during conflicts. In scenarios with high occlusions and obstacles, where the likelihood of inter-robot collisions increases, CoCap demonstrates performance that approaches the ideal outcomes of unconstrained planning, outperforming existing sequential planning methods. Additionally, CoCap offers a single-robot view search approach for real-time applications in dense environments.
