Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model
Yonghao Zhang, Qiang He, Yanguang Wan, Yinda Zhang, Xiaoming Deng, Cuixia Ma, Hongan Wang
TL;DR
DiffGrasp addresses the challenge of generating realistic whole-body human motion with fine finger grasping conditioned on 3D object motion. It introduces a single diffusion model with a transformer-based condition encoder to jointly model body, hands, and object dynamics, augmented by two contact-aware losses and a data-driven guidance strategy to stabilize grasping and prevent penetration. Experimental results on GRAB and ARCTIC show state-of-the-art performance across hand contact, collision, and motion-quality metrics, including generalization to unseen objects, while ablations confirm the effectiveness of the proposed losses and guidance. This work enables more believable bi-manual grasp synthesis for applications in animation, VR/AR, and robotics.
Abstract
Generating high-quality whole-body human object interaction motion sequences is becoming increasingly important in various fields such as animation, VR/AR, and robotics. The main challenge of this task lies in determining the level of involvement of each hand given the complex shapes of objects in different sizes and their different motion trajectories, while ensuring strong grasping realism and guaranteeing the coordination of movement in all body parts. Contrasting with existing work, which either generates human interaction motion sequences without detailed hand grasping poses or only models a static grasping pose, we propose a simple yet effective framework that jointly models the relationship between the body, hands, and the given object motion sequences within a single diffusion model. To guide our network in perceiving the object's spatial position and learning more natural grasping poses, we introduce novel contact-aware losses and incorporate a data-driven, carefully designed guidance. Experimental results demonstrate that our approach outperforms the state-of-the-art method and generates plausible whole-body motion sequences.
