Toward Scene Graph and Layout Guided Complex 3D Scene Generation
Yu-Hsiang Huang, Wei Wang, Sheng-Yu Huang, Yu-Chiang Frank Wang
TL;DR
GraLa3D tackles the challenge of generating complex 3D scenes from text by marrying scene graphs with explicit layout guidance. It introduces a three-stage pipeline—Scene Graph Composition, Node-to-3D Generation (with single-object and super-node branches), and 3D Scene Harmonization—driven by an LLM and diffusion-based priors, reinforced by localization and masked ISM losses to prevent object entanglement. Quantitative and qualitative results show GraLa3D achieving higher CLIP alignment and more accurate interactions than state-of-the-art baselines, demonstrating improved scalability to scenes with many objects. The work enables coherent, interactive 3D scene synthesis from natural language with practical implications for gaming, VR, and autonomous simulation, while acknowledging limitations in mesh quality from the 3DGS representation and suggesting future improvements in 3D mesh reconstruction.
Abstract
Recent advancements in object-centric text-to-3D generation have shown impressive results. However, generating complex 3D scenes remains an open challenge due to the intricate relations between objects. Moreover, existing methods are largely based on score distillation sampling (SDS), which constrains the ability to manipulate multiobjects with specific interactions. Addressing these critical yet underexplored issues, we present a novel framework of Scene Graph and Layout Guided 3D Scene Generation (GraLa3D). Given a text prompt describing a complex 3D scene, GraLa3D utilizes LLM to model the scene using a scene graph representation with layout bounding box information. GraLa3D uniquely constructs the scene graph with single-object nodes and composite super-nodes. In addition to constraining 3D generation within the desirable layout, a major contribution lies in the modeling of interactions between objects in a super-node, while alleviating appearance leakage across objects within such nodes. Our experiments confirm that GraLa3D overcomes the above limitations and generates complex 3D scenes closely aligned with text prompts.
