No-regret learning in harmonic games: Extrapolation in the face of conflicting interests
Davide Legacci, Panayotis Mertikopoulos, Christos H. Papadimitriou, Georgios Piliouras, Bary S. R. Pradelski
TL;DR
This work analyzes no-regret learning in harmonic games, the strategic counterpart to potential games with conflicting interests. It shows that continuous-time FTRL dynamics are Poincaré recurrent in harmonic games, precluding convergence, while vanilla discrete-time FTRL can diverge. By introducing an extrapolated variant, FTRL+, the authors prove order-optimal $O(1)$ regret and convergence of empirical play to CCE at rate $O(1/T)$, and, under smooth regularizers and suitable learning-rate bounds, convergence of strategy profiles to Nash equilibria. The results extend known two-player zero-sum dynamics to general $N$-player harmonic games, establishing harmonic games as the dynamic complement of potential games and opening avenues for adaptive and bandit extensions.
Abstract
The long-run behavior of multi-agent learning - and, in particular, no-regret learning - is relatively well-understood in potential games, where players have aligned interests. By contrast, in harmonic games - the strategic counterpart of potential games, where players have conflicting interests - very little is known outside the narrow subclass of 2-player zero-sum games with a fully-mixed equilibrium. Our paper seeks to partially fill this gap by focusing on the full class of (generalized) harmonic games and examining the convergence properties of follow-the-regularized-leader (FTRL), the most widely studied class of no-regret learning schemes. As a first result, we show that the continuous-time dynamics of FTRL are Poincaré recurrent, that is, they return arbitrarily close to their starting point infinitely often, and hence fail to converge. In discrete time, the standard, "vanilla" implementation of FTRL may lead to even worse outcomes, eventually trapping the players in a perpetual cycle of best-responses. However, if FTRL is augmented with a suitable extrapolation step - which includes as special cases the optimistic and mirror-prox variants of FTRL - we show that learning converges to a Nash equilibrium from any initial condition, and all players are guaranteed at most O(1) regret. These results provide an in-depth understanding of no-regret learning in harmonic games, nesting prior work on 2-player zero-sum games, and showing at a high level that harmonic games are the canonical complement of potential games, not only from a strategic, but also from a dynamic viewpoint.
