UniAvatar: Taming Lifelike Audio-Driven Talking Head Generation with Comprehensive Motion and Lighting Control
Wenzhang Sun, Xiang Li, Donglin Di, Zhuding Liang, Qiyuan Zhang, Hao Li, Wei Chen, Jianxun Cui
TL;DR
UniAvatar tackles lifelike talking-head generation by enabling simultaneous, modular control over 3D motion and global illumination. It fuses FLAME-based 3D priors with a diffusion-based generator, introducing Motion-aware Rendering and Illumination-aware Rendering plus Masked-Cross-Source Sampling to stabilize backgrounds under varied lighting. The framework uses separate encoders for motion and lighting and injects their guidance into a cross-attention-enabled denoising network, achieving pixel-level motion control and flexible relighting. Two new datasets, DH-FaceDrasMvVid-100 and DH-FaceReliVid-200, are released to broaden motion and lighting diversity, and experiments show superior performance across multiple benchmarks and control modalities.
Abstract
Recently, animating portrait images using audio input is a popular task. Creating lifelike talking head videos requires flexible and natural movements, including facial and head dynamics, camera motion, realistic light and shadow effects. Existing methods struggle to offer comprehensive, multifaceted control over these aspects. In this work, we introduce UniAvatar, a designed method that provides extensive control over a wide range of motion and illumination conditions. Specifically, we use the FLAME model to render all motion information onto a single image, maintaining the integrity of 3D motion details while enabling fine-grained, pixel-level control. Beyond motion, this approach also allows for comprehensive global illumination control. We design independent modules to manage both 3D motion and illumination, permitting separate and combined control. Extensive experiments demonstrate that our method outperforms others in both broad-range motion control and lighting control. Additionally, to enhance the diversity of motion and environmental contexts in current datasets, we collect and plan to publicly release two datasets, DH-FaceDrasMvVid-100 and DH-FaceReliVid-200, which capture significant head movements during speech and various lighting scenarios.
