Simultaneously Recovering Multi-Person Meshes and Multi-View Cameras with Human Semantics
Buzhen Huang, Jingyi Ju, Yuan Shu, Yangang Wang
TL;DR
This paper tackles simultaneous recovery of multiple human meshes and camera parameters from uncalibrated multi-view video. It introduces a calibration-free pipeline that (i) initializes intrinsics and extrinsics from upright human cues, (ii) builds robust cross-view associations via pose-geometry consistency, (iii) employs a compact VAE-based latent motion prior with a bidirectional GRU and a local linear constraint to stabilize optimization, and (iv) jointly optimizes motions and camera parameters under a data-term, prior, and collision penalty framework. The approach achieves accurate camera calibration and coherent, multi-person motion capture in one step, outperforming calibrated baselines in many settings and enabling scalable, calibration-light multi-person mesh recovery. Key contributions include intrinsic-extrinsic initialization from human cues, a robust pose-geometry association to link views without manual identity labeling, and a motion-prior-driven optimization that handles variable-length sequences and occlusions. The work has practical implications for sports broadcasting, VR, and game development where rapid, calibration-free multi-person capture is valuable.
Abstract
Dynamic multi-person mesh recovery has broad applications in sports broadcasting, virtual reality, and video games. However, current multi-view frameworks rely on a time-consuming camera calibration procedure. In this work, we focus on multi-person motion capture with uncalibrated cameras, which mainly faces two challenges: one is that inter-person interactions and occlusions introduce inherent ambiguities for both camera calibration and motion capture; the other is that a lack of dense correspondences can be used to constrain sparse camera geometries in a dynamic multi-person scene. Our key idea is to incorporate motion prior knowledge to simultaneously estimate camera parameters and human meshes from noisy human semantics. We first utilize human information from 2D images to initialize intrinsic and extrinsic parameters. Thus, the approach does not rely on any other calibration tools or background features. Then, a pose-geometry consistency is introduced to associate the detected humans from different views. Finally, a latent motion prior is proposed to refine the camera parameters and human motions. Experimental results show that accurate camera parameters and human motions can be obtained through a one-step reconstruction. The code are publicly available at~\url{https://github.com/boycehbz/DMMR}.
