PartGen: Part-level 3D Generation and Reconstruction with Multi-View Diffusion Models
Minghao Chen, Roman Shapovalov, Iro Laina, Tom Monnier, Jianyuan Wang, David Novotny, Andrea Vedaldi
TL;DR
PartGen addresses the need for structured, editable 3D assets by decomposing objects into meaningful parts using dual diffusion priors: one for part segmentation and one for context-aware part completion, followed by a 3D reconstruction step. The method handles ambiguity by sampling multiple plausible segmentations and by completing occluded parts with global context, enabling coherent assembly and part editing. It demonstrates improvements over baselines in segmentation, completion, and reconstruction on artist-created and real-world assets, and shows practical applications in part-aware text- and image-to-3D generation as well as real-world decomposition and editing. This work advances compositional 3D generation by providing controllable, reusable parts suitable for editing, animation, and downstream tasks in professional workflows.
Abstract
Text- or image-to-3D generators and 3D scanners can now produce 3D assets with high-quality shapes and textures. These assets typically consist of a single, fused representation, like an implicit neural field, a Gaussian mixture, or a mesh, without any useful structure. However, most applications and creative workflows require assets to be made of several meaningful parts that can be manipulated independently. To address this gap, we introduce PartGen, a novel approach that generates 3D objects composed of meaningful parts starting from text, an image, or an unstructured 3D object. First, given multiple views of a 3D object, generated or rendered, a multi-view diffusion model extracts a set of plausible and view-consistent part segmentations, dividing the object into parts. Then, a second multi-view diffusion model takes each part separately, fills in the occlusions, and uses those completed views for 3D reconstruction by feeding them to a 3D reconstruction network. This completion process considers the context of the entire object to ensure that the parts integrate cohesively. The generative completion model can make up for the information missing due to occlusions; in extreme cases, it can hallucinate entirely invisible parts based on the input 3D asset. We evaluate our method on generated and real 3D assets and show that it outperforms segmentation and part-extraction baselines by a large margin. We also showcase downstream applications such as 3D part editing.
