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ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation

Hongjie Li, Hong-Xing Yu, Jiaman Li, Jiajun Wu

TL;DR

ZeroHSI addresses the challenge of generating realistic 4D human–scene interactions in unseen environments without ground-truth motion data. It distills HSIs from state-of-the-art video-generation models and reconstructs 4D motion through differentiable rendering of Gaussian-based scene, object, and animatable human representations, guided by text prompts and initial poses. The approach combines per-frame optimization, camera pose refinement, object pose tracking, and refinement with a pose prior and physics losses, achieving strong semantic alignment, motion diversity, and physical plausibility across static and dynamic scenes. This zero-shot capability enables flexible synthesis of contextually appropriate interactions in reconstructed real-world scenes, with demonstrated long-term sequences and broad compatibility with evolving video-generation models.

Abstract

Human-scene interaction (HSI) generation is crucial for applications in embodied AI, virtual reality, and robotics. Yet, existing methods cannot synthesize interactions in unseen environments such as in-the-wild scenes or reconstructed scenes, as they rely on paired 3D scenes and captured human motion data for training, which are unavailable for unseen environments. We present ZeroHSI, a novel approach that enables zero-shot 4D human-scene interaction synthesis, eliminating the need for training on any MoCap data. Our key insight is to distill human-scene interactions from state-of-the-art video generation models, which have been trained on vast amounts of natural human movements and interactions, and use differentiable rendering to reconstruct human-scene interactions. ZeroHSI can synthesize realistic human motions in both static scenes and environments with dynamic objects, without requiring any ground-truth motion data. We evaluate ZeroHSI on a curated dataset of different types of various indoor and outdoor scenes with different interaction prompts, demonstrating its ability to generate diverse and contextually appropriate human-scene interactions.

ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation

TL;DR

ZeroHSI addresses the challenge of generating realistic 4D human–scene interactions in unseen environments without ground-truth motion data. It distills HSIs from state-of-the-art video-generation models and reconstructs 4D motion through differentiable rendering of Gaussian-based scene, object, and animatable human representations, guided by text prompts and initial poses. The approach combines per-frame optimization, camera pose refinement, object pose tracking, and refinement with a pose prior and physics losses, achieving strong semantic alignment, motion diversity, and physical plausibility across static and dynamic scenes. This zero-shot capability enables flexible synthesis of contextually appropriate interactions in reconstructed real-world scenes, with demonstrated long-term sequences and broad compatibility with evolving video-generation models.

Abstract

Human-scene interaction (HSI) generation is crucial for applications in embodied AI, virtual reality, and robotics. Yet, existing methods cannot synthesize interactions in unseen environments such as in-the-wild scenes or reconstructed scenes, as they rely on paired 3D scenes and captured human motion data for training, which are unavailable for unseen environments. We present ZeroHSI, a novel approach that enables zero-shot 4D human-scene interaction synthesis, eliminating the need for training on any MoCap data. Our key insight is to distill human-scene interactions from state-of-the-art video generation models, which have been trained on vast amounts of natural human movements and interactions, and use differentiable rendering to reconstruct human-scene interactions. ZeroHSI can synthesize realistic human motions in both static scenes and environments with dynamic objects, without requiring any ground-truth motion data. We evaluate ZeroHSI on a curated dataset of different types of various indoor and outdoor scenes with different interaction prompts, demonstrating its ability to generate diverse and contextually appropriate human-scene interactions.

Paper Structure

This paper contains 33 sections, 18 equations, 18 figures, 5 tables.

Figures (18)

  • Figure 1: Overview of ZeroHSI. Our approach begins with HSI video generation conditioned on the rendered initial state and text prompt. Through differentiable neural rendering, we optimize per-frame camera pose, human pose parameters, and object 6D pose by minimizing the discrepancy between the rendered and generated reference videos.
  • Figure 2: Illustration of the differentiable rendering process. The parameterized Gaussian human, transformed Gaussian object, and static Gaussian scene are concatenated and rendered through Gaussian rasterization.
  • Figure 3: Qualitative comparison of interactions with static scenes on AnyInteraction. ZeroHSI generates 4D HSIs that are more realistic and better aligned with text prompts, demonstrating generalizability across diverse scenes and interaction types compared to baselines.
  • Figure 4: Qualitative comparison of interactions with dynamic objects in scenes on AnyInteraction. Our method maintains proper object contact while minimizing penetration, successfully handling challenging interactions like sliding while seated on an office chair.
  • Figure 5: Qualitative results of long-term interactions with reconstructed real scenes on AnyInteraction. ZeroHSI generates long-term interaction sequences with multiple text prompts in reconstructed scenes from the Mip-NeRF 360 (Garden and Bicycle) dataset barron2022mip.
  • ...and 13 more figures