Free-viewpoint Human Animation with Pose-correlated Reference Selection
Fa-Ting Hong, Zhan Xu, Haiyang Liu, Qinjie Lin, Luchuan Song, Zhixin Shu, Yang Zhou, Duygu Ceylan, Dan Xu
TL;DR
The paper tackles free-viewpoint human animation under dramatic viewpoint and camera-distance changes, where single-reference approaches struggle to preserve appearance. It introduces a diffusion-based framework with a pose-correlated reference selection mechanism that leverages multiple reference images, a pose correlation module to generate informative correlation maps, and an adaptive reference selection strategy to fuse the most relevant features efficiently. The method is trained on a new Multi-Shot TED Video Dataset (MSTed) and the public DyMVHumans dataset, and it achieves state-of-the-art results under large viewpoint changes, even when only a single reference image is available at inference due to training with multiple references. Additionally, the work provides ablation evidence for the effectiveness of the reference multiplicity and correlation-guided feature selection, demonstrating improved appearance consistency and video quality for free-viewpoint synthesis with diffusion models.
Abstract
Diffusion-based human animation aims to animate a human character based on a source human image as well as driving signals such as a sequence of poses. Leveraging the generative capacity of diffusion model, existing approaches are able to generate high-fidelity poses, but struggle with significant viewpoint changes, especially in zoom-in/zoom-out scenarios where camera-character distance varies. This limits the applications such as cinematic shot type plan or camera control. We propose a pose-correlated reference selection diffusion network, supporting substantial viewpoint variations in human animation. Our key idea is to enable the network to utilize multiple reference images as input, since significant viewpoint changes often lead to missing appearance details on the human body. To eliminate the computational cost, we first introduce a novel pose correlation module to compute similarities between non-aligned target and source poses, and then propose an adaptive reference selection strategy, utilizing the attention map to identify key regions for animation generation. To train our model, we curated a large dataset from public TED talks featuring varied shots of the same character, helping the model learn synthesis for different perspectives. Our experimental results show that with the same number of reference images, our model performs favorably compared to the current SOTA methods under large viewpoint change. We further show that the adaptive reference selection is able to choose the most relevant reference regions to generate humans under free viewpoints.
