Immersive In Situ Visualizations for Monitoring Architectural-Scale Multiuser MR Experiences
Zhongyuan Yu, Daniel Zeidler, Krishnan Chandran, Lars Engeln, Kelsang Mende, Matthew McGinity
TL;DR
Architectural-scale Co-MUMR enables multiuser MR experiences in large spaces, but hosts lack real-time visibility into visitor engagement, device performance, and events. The authors develop immersive in situ visualizations to surface I1–I3 (visitor engagement, device performance, real-time events) and implement them in a host-oriented system using Unity Netcode on Quest devices. They present four hosting experiences (E1–E4) to motivate design, propose adaptive, subject- and host-centric visualization configurations, and implement a comprehensive visualization suite (visitor views, bounding-box cues, network curves, and calibration indicators) with a data-flow and VFX-based rendering approach. They discuss challenges such as visual clutter and suggest future work on prioritization and deeper analysis of engagement plus an evaluation plan via a puppet exhibition. The approach offers a practical path to improving hosting quality and visitor experience in large-scale MR installations.
Abstract
Mixed reality (MR) environments provide great value in displaying 3D virtual content. Systems facilitating co-located multiuser MR (Co-MUMR) experiences allow multiple users to co-present in a shared immersive virtual environment with natural locomotion. They can be used to support a broad spectrum of applications such as immersive presentations, public exhibitions, psychological experiments, etc. However, based on our experiences in delivering Co-MUMR experiences in large architectures and our reflections, we noticed that the crucial challenge for hosts to ensure the quality of experience is their lack of insight into the real-time information regarding visitor engagement, device performance, and system events. This work facilitates the display of such information by introducing immersive in situ visualizations.
