Novelty-Guided Data Reuse for Efficient and Diversified Multi-Agent Reinforcement Learning
Yangkun Chen, Kai Yang, Jian Tao, Jiafei Lyu
TL;DR
This paper tackles sample inefficiency and limited strategy diversity in multi-agent reinforcement learning by introducing MANGER, a novelty-guided data reuse framework. MANGER uses a Random Network Distillation (RND) based novelty score to adapt per-agent update frequencies, enabling targeted data reuse and promoting diverse agent behaviors through a separated critic architecture. The approach integrates with QMIX, incorporating per-agent update scheduling and selective gradient updates to shared and independent critic components, and demonstrates superior performance on challenging cooperative tasks such as SMAC and Google Research Football, including SMAC-V2. The findings indicate that focusing updates on novel observations can yield faster convergence and more specialized, teamwork-oriented policies with minimal overhead.
Abstract
Recently, deep Multi-Agent Reinforcement Learning (MARL) has demonstrated its potential to tackle complex cooperative tasks, pushing the boundaries of AI in collaborative environments. However, the efficiency of these systems is often compromised by inadequate sample utilization and a lack of diversity in learning strategies. To enhance MARL performance, we introduce a novel sample reuse approach that dynamically adjusts policy updates based on observation novelty. Specifically, we employ a Random Network Distillation (RND) network to gauge the novelty of each agent's current state, assigning additional sample update opportunities based on the uniqueness of the data. We name our method Multi-Agent Novelty-GuidEd sample Reuse (MANGER). This method increases sample efficiency and promotes exploration and diverse agent behaviors. Our evaluations confirm substantial improvements in MARL effectiveness in complex cooperative scenarios such as Google Research Football and super-hard StarCraft II micromanagement tasks.
