SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction
Zhuowen Shen, Yuan Liu, Zhang Chen, Zhong Li, Jiepeng Wang, Yongqing Liang, Zhengming Yu, Jingdong Zhang, Yi Xu, Scott Schaefer, Xin Li, Wenping Wang
TL;DR
This paper tackles the challenge of reconstructing accurate surfaces from sparse-view images by introducing SolidGS, a consolidated Gaussian surfel representation. SolidGS enforces solid, view-consistent geometry through a global solidness factor and augments optimization with geometric regularizations and monocular normal priors, along with virtual-view supervision. The method achieves state-of-the-art results for sparse-view surface reconstruction and novel-view synthesis on DTU, Tanks-and-Temples, and LLFF, while maintaining fast training times. The work highlights the practical impact of consolidating Gaussian primitives and leveraging priors to enable high-fidelity geometry from minimal input, with robust performance across datasets and lighting/viewpoint conditions.
Abstract
Gaussian splatting has achieved impressive improvements for both novel-view synthesis and surface reconstruction from multi-view images. However, current methods still struggle to reconstruct high-quality surfaces from only sparse view input images using Gaussian splatting. In this paper, we propose a novel method called SolidGS to address this problem. We observed that the reconstructed geometry can be severely inconsistent across multi-views, due to the property of Gaussian function in geometry rendering. This motivates us to consolidate all Gaussians by adopting a more solid kernel function, which effectively improves the surface reconstruction quality. With the additional help of geometrical regularization and monocular normal estimation, our method achieves superior performance on the sparse view surface reconstruction than all the Gaussian splatting methods and neural field methods on the widely used DTU, Tanks-and-Temples, and LLFF datasets.
