EnvGS: Modeling View-Dependent Appearance with Environment Gaussian
Tao Xie, Xi Chen, Zhen Xu, Yiman Xie, Yudong Jin, Yujun Shen, Sida Peng, Hujun Bao, Xiaowei Zhou
TL;DR
EnvGS tackles the challenge of photorealistic, real-time novel view synthesis in scenes with complex reflections by introducing an explicit environment Gaussian primitive set that models view-dependent reflections separate from base geometry. A differentiable Gaussian tracer running on GPU-accelerated ray tracing renders environment Gaussians along reflection directions and supports end-to-end optimization with base Gaussians, enabling high-frequency and near-field reflection detail without relying on distant lighting assumptions. The approach demonstrates superior reflection fidelity across real and synthetic datasets, outperforms real-time baselines, and maintains real-time speeds on high-end GPUs. The work advances practical real-time rendering of complex reflective scenes and paves the way for extending the framework to handle transparent and refractive materials in future research.
Abstract
Reconstructing complex reflections in real-world scenes from 2D images is essential for achieving photorealistic novel view synthesis. Existing methods that utilize environment maps to model reflections from distant lighting often struggle with high-frequency reflection details and fail to account for near-field reflections. In this work, we introduce EnvGS, a novel approach that employs a set of Gaussian primitives as an explicit 3D representation for capturing reflections of environments. These environment Gaussian primitives are incorporated with base Gaussian primitives to model the appearance of the whole scene. To efficiently render these environment Gaussian primitives, we developed a ray-tracing-based renderer that leverages the GPU's RT core for fast rendering. This allows us to jointly optimize our model for high-quality reconstruction while maintaining real-time rendering speeds. Results from multiple real-world and synthetic datasets demonstrate that our method produces significantly more detailed reflections, achieving the best rendering quality in real-time novel view synthesis. The code is available at https://zju3dv.github.io/envgs.
