Tiled Diffusion
Or Madar, Ohad Fried
TL;DR
Tiled Diffusion addresses the limitation of existing tiling approaches by enabling cohesive, cross-image tile generation across diverse domains. It introduces two latent-space constraints— tiling and similarity—applied at every diffusion step to ensure global structure and seam coherence within a unified framework, supporting self-, one-to-one, and many-to-many tiling. The method demonstrates superior tileability and image quality across seamless tiling, texture generation, and 360° synthesis, backed by a dedicated tiling score and quantitative metrics. This approach enables scalable, automated tiling of multiple images, with broad implications for texture creation, game assets, and digital art, while noting cross-axis limitations that motivate future refinements.
Abstract
Image tiling -- the seamless connection of disparate images to create a coherent visual field -- is crucial for applications such as texture creation, video game asset development, and digital art. Traditionally, tiles have been constructed manually, a method that poses significant limitations in scalability and flexibility. Recent research has attempted to automate this process using generative models. However, current approaches primarily focus on tiling textures and manipulating models for single-image generation, without inherently supporting the creation of multiple interconnected tiles across diverse domains. This paper presents Tiled Diffusion, a novel approach that extends the capabilities of diffusion models to accommodate the generation of cohesive tiling patterns across various domains of image synthesis that require tiling. Our method supports a wide range of tiling scenarios, from self-tiling to complex many-to-many connections, enabling seamless integration of multiple images. Tiled Diffusion automates the tiling process, eliminating the need for manual intervention and enhancing creative possibilities in various applications, such as seamlessly tiling of existing images, tiled texture creation, and 360$^\circ$ synthesis.
