The Digital Ecosystem of Beliefs: does evolution favour AI over humans?
David M. Bossens, Shanshan Feng, Yew-Soon Ong
TL;DR
This work tackles whether evolution can bias digital belief ecosystems toward AI-driven content by introducing Digico, an evolutionary framework that couples a contagion-based belief update with Lamarckian inheritance and CMA-ES–driven policy evolution across AI and human subpopulations. In experiments inspired by online video platforms, AI-dominant configurations can capture up to $r_{\text{AIV}} \approx 95\%$ of views, while AI-targeted propaganda can shift up to about $r_{\text{HB0}} \approx 49\%$ of humans to an extreme belief under certain conditions; sparsity and truthfulness penalties modulate these effects. Key insights show that observation influence and higher messaging frequency drive AI dominance, whereas cross-channel exposure and deception-detection strategies mitigate risk. The framework provides a formal, testable platform for studying evolutionary dynamics of beliefs and informs policy and platform design to maintain a healthy information ecosystem. Limitations include simplified contagion dynamics and abstract ecosystem components, pointing to future work with richer content, larger-scale simulations, and explicit control-agent strategies.
Abstract
As AI systems are integrated into social networks, there are AI safety concerns that AI-generated content may dominate the web, e.g. in popularity or impact on beliefs. To understand such questions, this paper proposes the Digital Ecosystem of Beliefs (Digico), the first evolutionary framework for controlled experimentation with multi-population interactions in simulated social networks. Following a Universal Darwinism approach, the framework models a population of agents which change their messaging strategies due to evolutionary updates. They interact via messages, update their beliefs following a contagion model, and maintain their beliefs through cognitive Lamarckian inheritance. Initial experiments with Digico implement two types of agents, which are modelled to represent AIs vs humans based on higher rates of communication, higher rates of evolution, seeding fixed beliefs with propaganda aims, and higher influence on the recommendation algorithm. These experiments show that: a) when AIs have faster messaging, evolution, and more influence on the recommendation algorithm, they get 80% to 95% of the views; b) AIs designed for propaganda can typically convince 50% of humans to adopt extreme beliefs, and up to 85% when agents believe only a limited number of channels; c) a penalty for content that violates agents' beliefs reduces propaganda effectiveness up to 8%. We further discuss Digico as a tool for systematic experimentation across multi-agent configurations, the implications for legislation, personal use, and platform design, and the use of Digico for studying evolutionary principles.
