Real-Time Position-Aware View Synthesis from Single-View Input
Manu Gond, Emin Zerman, Sebastian Knorr, Mårten Sjöström
TL;DR
This work addresses real-time synthesis of novel views from a single image given a target pose, a challenging problem due to depth ambiguity and latency requirements. It introduces PVSNet, which combines a compact 6D pose embedding with a dual-encoder rendering network to produce high-fidelity views at real-time speeds (≈55 FPS at 512×512, and ≈126 FPS for narrow baselines in LF contexts). The approach demonstrates strong quantitative and qualitative performance on Blender and COCO datasets, and provides competitive light-field reconstruction capabilities, while maintaining low latency suitable for telepresence and AR applications. The results are reinforced by thorough ablations, revealing the importance of the normalization+positional encoding+MLP pipeline and a dual-encoder structure for robust, pose-aware view synthesis from minimal input.
Abstract
Recent advancements in view synthesis have significantly enhanced immersive experiences across various computer graphics and multimedia applications, including telepresence and entertainment. By enabling the generation of new perspectives from a single input view, view synthesis allows users to better perceive and interact with their environment. However, many state-of-the-art methods, while achieving high visual quality, face limitations in real-time performance, which makes them less suitable for live applications where low latency is critical. In this paper, we present a lightweight, position-aware network designed for real-time view synthesis from a single input image and a target camera pose. The proposed framework consists of a Position Aware Embedding, which efficiently maps positional information from the target pose to generate high dimensional feature maps. These feature maps, along with the input image, are fed into a Rendering Network that merges features from dual encoder branches to resolve both high and low level details, producing a realistic new view of the scene. Experimental results demonstrate that our method achieves superior efficiency and visual quality compared to existing approaches, particularly in handling complex translational movements without explicit geometric operations like warping. This work marks a step toward enabling real-time live and interactive telepresence applications.
