When Should We Prefer State-to-Visual DAgger Over Visual Reinforcement Learning?
Tongzhou Mu, Zhaoyang Li, Stanisław Wiktor Strzelecki, Xiu Yuan, Yunchao Yao, Litian Liang, Hao Su
TL;DR
The paper investigates when to prefer State-to-Visual DAgger over Visual RL for learning policies from visual inputs. It presents a rigorous, standardized comparison across 16 tasks from ManiSkill, DMControl, and Adroit, contrasting a two-stage State-to-Visual DAgger pipeline with a representative Visual RL baseline based on an asymmetric actor‑critic SAC. The key finding is that no single approach dominates all tasks: State-to-Visual DAgger excels on hard, complex tasks with more consistent convergence and yields faster wall-clock training, while Visual RL performs competitively on easier tasks. The study offers practical guidelines for practitioners, highlighting task difficulty and compute considerations as the main factors driving method choice, and contributes a standardized implementation to facilitate future research in visual policy learning.
Abstract
Learning policies from high-dimensional visual inputs, such as pixels and point clouds, is crucial in various applications. Visual reinforcement learning is a promising approach that directly trains policies from visual observations, although it faces challenges in sample efficiency and computational costs. This study conducts an empirical comparison of State-to-Visual DAgger, a two-stage framework that initially trains a state policy before adopting online imitation to learn a visual policy, and Visual RL across a diverse set of tasks. We evaluate both methods across 16 tasks from three benchmarks, focusing on their asymptotic performance, sample efficiency, and computational costs. Surprisingly, our findings reveal that State-to-Visual DAgger does not universally outperform Visual RL but shows significant advantages in challenging tasks, offering more consistent performance. In contrast, its benefits in sample efficiency are less pronounced, although it often reduces the overall wall-clock time required for training. Based on our findings, we provide recommendations for practitioners and hope that our results contribute valuable perspectives for future research in visual policy learning.
