HyperGS: Hyperspectral 3D Gaussian Splatting
Christopher Thirgood, Oscar Mendez, Erin Chao Ling, Jon Storey, Simon Hadfield
TL;DR
HyperGS tackles hyperspectral novel view synthesis by embedding hyperspectral data into a compact latent space and performing Gaussian splatting in that space. It couples a fast latent-space autoencoder with a NeRF-style MLP to model view-dependent spectral effects per Gaussian, while introducing adaptive density densification and pixel-wise pruning to maintain spectral fidelity and efficiency. The approach achieves state-of-the-art performance on real and simulated hyperspectral datasets, with up to around 14 dB PSNR gains over prior HNVS methods and strong robustness to varying spectral cameras. By providing a new HNVS benchmark and detailed ablations, the work demonstrates scalable, material-aware spectral rendering suitable for real-time-like applications.
Abstract
We introduce HyperGS, a novel framework for Hyperspectral Novel View Synthesis (HNVS), based on a new latent 3D Gaussian Splatting (3DGS) technique. Our approach enables simultaneous spatial and spectral renderings by encoding material properties from multi-view 3D hyperspectral datasets. HyperGS reconstructs high-fidelity views from arbitrary perspectives with improved accuracy and speed, outperforming currently existing methods. To address the challenges of high-dimensional data, we perform view synthesis in a learned latent space, incorporating a pixel-wise adaptive density function and a pruning technique for increased training stability and efficiency. Additionally, we introduce the first HNVS benchmark, implementing a number of new baselines based on recent SOTA RGB-NVS techniques, alongside the small number of prior works on HNVS. We demonstrate HyperGS's robustness through extensive evaluation of real and simulated hyperspectral scenes with a 14db accuracy improvement upon previously published models.
