SceneDiffuser: Efficient and Controllable Driving Simulation Initialization and Rollout
Chiyu Max Jiang, Yijing Bai, Andre Cornman, Christopher Davis, Xiukun Huang, Hong Jeon, Sakshum Kulshrestha, John Lambert, Shuangyu Li, Xuanyu Zhou, Carlos Fuertes, Chang Yuan, Mingxing Tan, Yin Zhou, Dragomir Anguelov
TL;DR
SceneDiffuser tackles realistic and controllable driving scene simulation by unifying initialization and closed-loop rollout under a single diffusion framework. It introduces amortized diffusion to drastically reduce per-step inference while mitigating drift in closed-loop rollout, and adds generalized hard constraints and LLM-guided constraints for controllable generation. The approach improves realism with model scaling and demonstrates strong performance on Waymo Open Sim Agent Challenge, achieving top open-loop and best diffusion-model closed-loop scores. This work enables efficient, scalable AV simulation with flexible constraint mechanisms.
Abstract
Realistic and interactive scene simulation is a key prerequisite for autonomous vehicle (AV) development. In this work, we present SceneDiffuser, a scene-level diffusion prior designed for traffic simulation. It offers a unified framework that addresses two key stages of simulation: scene initialization, which involves generating initial traffic layouts, and scene rollout, which encompasses the closed-loop simulation of agent behaviors. While diffusion models have been proven effective in learning realistic and multimodal agent distributions, several challenges remain, including controllability, maintaining realism in closed-loop simulations, and ensuring inference efficiency. To address these issues, we introduce amortized diffusion for simulation. This novel diffusion denoising paradigm amortizes the computational cost of denoising over future simulation steps, significantly reducing the cost per rollout step (16x less inference steps) while also mitigating closed-loop errors. We further enhance controllability through the introduction of generalized hard constraints, a simple yet effective inference-time constraint mechanism, as well as language-based constrained scene generation via few-shot prompting of a large language model (LLM). Our investigations into model scaling reveal that increased computational resources significantly improve overall simulation realism. We demonstrate the effectiveness of our approach on the Waymo Open Sim Agents Challenge, achieving top open-loop performance and the best closed-loop performance among diffusion models.
