CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models
Felix Taubner, Ruihang Zhang, Mathieu Tuli, David B. Lindell
TL;DR
CAP4D introduces a morphable multi-view diffusion framework (MMDM) that can synthesize hundreds of novel portrait views from an arbitrary set of reference images (1–100) and reconstructs a photoreal 4D avatar via 3D Gaussian splatting. The method uses stochastic input–output conditioning to scale diffusion-based generation to large reference sets and employs a 3DMM-conditioned conditioning pipeline (pose, expression, view) to enforce consistent identities across views and expressions. A UV-aware deformation network predicts expression-driven corrections, enabling realistic wrinkles and hair details within a FLAME-based head representation, while the final 4D avatar supports real-time rendering and reenactment. Extensive self- and cross-reenactment experiments demonstrate state-of-the-art performance across 1, 10, and 100 reference images, with ablations confirming the contributions of MMDM, stochastic conditioning, and the 4D UV deformation design. CAP4D thus bridges single-image priors and multi-view fidelity to deliver scalable, animatable 4D portrait avatars relevant to advertising, VFX, and telepresence.
Abstract
Reconstructing photorealistic and dynamic portrait avatars from images is essential to many applications including advertising, visual effects, and virtual reality. Depending on the application, avatar reconstruction involves different capture setups and constraints $-$ for example, visual effects studios use camera arrays to capture hundreds of reference images, while content creators may seek to animate a single portrait image downloaded from the internet. As such, there is a large and heterogeneous ecosystem of methods for avatar reconstruction. Techniques based on multi-view stereo or neural rendering achieve the highest quality results, but require hundreds of reference images. Recent generative models produce convincing avatars from a single reference image, but visual fidelity yet lags behind multi-view techniques. Here, we present CAP4D: an approach that uses a morphable multi-view diffusion model to reconstruct photoreal 4D (dynamic 3D) portrait avatars from any number of reference images (i.e., one to 100) and animate and render them in real time. Our approach demonstrates state-of-the-art performance for single-, few-, and multi-image 4D portrait avatar reconstruction, and takes steps to bridge the gap in visual fidelity between single-image and multi-view reconstruction techniques.
