What Can Youth Learn About Artificial Intelligence and Machine Learning in One Hour? Examining How Hour of Code Activities Address the Five Big Ideas of AI
Luis Morales-Navarro, Yasmin B. Kafai, Eric Yang, Asep Suryana
TL;DR
This study analyzes how Hour of Code AI/ML activities align with Touretzky's five big ideas and ML concepts for middle and high school students. Through a content analysis of 47 AI-related HoC activities, it reveals a strong emphasis on perception and learning, with comparatively little attention to representation, reasoning, or hands-on construction, and a notable increase in activities addressing societal impact. Many activities lack explicit ML definitions and rely on audiovisual explanations rather than student-led inquiry, though some engage learners in data-driven model behaviors and training tasks. The authors propose design guidelines to broaden topic coverage, promote unplugged and collaborative experiences, emphasize learning algorithms beyond data, integrate societal impact, and develop accessible hands-on tools to advance AI literacy in K–12 education.
Abstract
The prominence of artificial intelligence and machine learning in everyday life has led to efforts to foster AI literacy for all K-12 students. In this paper, we review how Hour of Code activities engage with the five big ideas of AI, in particular with machine learning and societal impact. We found that a large majority of activities focus on perception and machine learning, with little attention paid to representation and other topics. A surprising finding was the increased attention paid to critical aspects of computing. However, we also observed a limited engagement with hands-on activities. In the discussion, we address how future introductory activities could be designed to offer a broader array of topics, including the development of tools to introduce novices to artificial intelligence and machine learning and the design of more unplugged and collaborative activities.
