GS-ProCams: Gaussian Splatting-based Projector-Camera Systems
Qingyue Deng, Jijiang Li, Haibin Ling, Bingyao Huang
TL;DR
This work tackles the challenge of view-agnostic projection mapping in projector-camera systems by introducing GS-ProCams, a differentiable framework that represents the scene with 2D Gaussian splats augmented with BRDF attributes. It jointly models projector responses, surface geometry, materials, and residual global illumination through differentiable physically-based rendering, enabling efficient view-agnostic projection mapping and projector compensation without extra light sources. Compared to NeRF-based ProCams, GS-ProCams achieves higher simulation quality while using only 1/10 of the GPU memory for training and about 900x faster inference, and it operates under ambient room lighting. The authors also provide a real-world indoor benchmark and demonstrate superior performance against state-of-the-art view-specific methods, highlighting the approach’s practicality for real-world PM and SAR applications.
Abstract
We present GS-ProCams, the first Gaussian Splatting-based framework for projector-camera systems (ProCams). GS-ProCams is not only view-agnostic but also significantly enhances the efficiency of projection mapping (PM) that requires establishing geometric and radiometric mappings between the projector and the camera. Previous CNN-based ProCams are constrained to a specific viewpoint, limiting their applicability to novel perspectives. In contrast, NeRF-based ProCams support view-agnostic projection mapping, however, they require an additional co-located light source and demand significant computational and memory resources. To address this issue, we propose GS-ProCams that employs 2D Gaussian for scene representations, and enables efficient view-agnostic ProCams applications. In particular, we explicitly model the complex geometric and photometric mappings of ProCams using projector responses, the projection surface's geometry and materials represented by Gaussians, and the global illumination component. Then, we employ differentiable physically-based rendering to jointly estimate them from captured multi-view projections. Compared to state-of-the-art NeRF-based methods, our GS-ProCams eliminates the need for additional devices, achieving superior ProCams simulation quality. It also uses only 1/10 of the GPU memory for training and is 900 times faster in inference speed. Please refer to our project page for the code and dataset: https://realqingyue.github.io/GS-ProCams/.
