3D$^2$-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modeling
Zichen Tang, Hongyu Yang, Hanchen Zhang, Jiaxin Chen, Di Huang
TL;DR
This work tackles the challenge of reconstructing animatable 3D human avatars from sparse multi-view RGB data, addressing pose generalization and temporal consistency. It introduces 3D^2-Actor, a 3D-aware denoiser that interleaves pose-conditioned 2D denoising with a 3D Gaussian-based rectifier, and uses a two-stage projection with a mesh-guided local coordinate representation. A Gaussian consistency sampling strategy is proposed to ensure smooth inter-frame transitions without additional temporal modules. Experiments on ZJU-MoCap demonstrate high-fidelity avatar modeling and robust novel-pose generalization, with effective continuous video synthesis and ablations validating the design choices.
Abstract
Advancements in neural implicit representations and differentiable rendering have markedly improved the ability to learn animatable 3D avatars from sparse multi-view RGB videos. However, current methods that map observation space to canonical space often face challenges in capturing pose-dependent details and generalizing to novel poses. While diffusion models have demonstrated remarkable zero-shot capabilities in 2D image generation, their potential for creating animatable 3D avatars from 2D inputs remains underexplored. In this work, we introduce 3D$^2$-Actor, a novel approach featuring a pose-conditioned 3D-aware human modeling pipeline that integrates iterative 2D denoising and 3D rectifying steps. The 2D denoiser, guided by pose cues, generates detailed multi-view images that provide the rich feature set necessary for high-fidelity 3D reconstruction and pose rendering. Complementing this, our Gaussian-based 3D rectifier renders images with enhanced 3D consistency through a two-stage projection strategy and a novel local coordinate representation. Additionally, we propose an innovative sampling strategy to ensure smooth temporal continuity across frames in video synthesis. Our method effectively addresses the limitations of traditional numerical solutions in handling ill-posed mappings, producing realistic and animatable 3D human avatars. Experimental results demonstrate that 3D$^2$-Actor excels in high-fidelity avatar modeling and robustly generalizes to novel poses. Code is available at: https://github.com/silence-tang/GaussianActor.
