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Modality-Driven Design for Multi-Step Dexterous Manipulation: Insights from Neuroscience

Naoki Wake, Atsushi Kanehira, Daichi Saito, Jun Takamatsu, Kazuhiro Sasabuchi, Hideki Koike, Katsushi Ikeuchi

TL;DR

This work tackles multi-step dexterous manipulation by proposing a neuroscience-inspired, modality-driven decomposition into reaching, grasping and lifting, and in-hand rotation. Each sub-task is addressed with a modality-appropriate method: vision-based planning or classical control for reaching, a hybrid Vision-Language-Action model guided by learning-from-observation for grasping, and RL with force feedback for in-hand rotation. Real-robot experiments show the benefits of augmenting real demonstrations with simulated data, and demonstrate end-to-end feasibility with partial success in the final rotation steps. The approach provides practical guidelines, including a vision-based teleoperation system and sim-to-real data augmentation, contributing a modular and biologically informed framework for dexterous manipulation. The results highlight the importance of modality-aware task decomposition and domain-randomized simulation in achieving robust performance on anthropomorphic robotic hands.

Abstract

Multi-step dexterous manipulation is a fundamental skill in household scenarios, yet remains an underexplored area in robotics. This paper proposes a modular approach, where each step of the manipulation process is addressed with dedicated policies based on effective modality input, rather than relying on a single end-to-end model. To demonstrate this, a dexterous robotic hand performs a manipulation task involving picking up and rotating a box. Guided by insights from neuroscience, the task is decomposed into three sub-skills, 1)reaching, 2)grasping and lifting, and 3)in-hand rotation, based on the dominant sensory modalities employed in the human brain. Each sub-skill is addressed using distinct methods from a practical perspective: a classical controller, a Vision-Language-Action model, and a reinforcement learning policy with force feedback, respectively. We tested the pipeline on a real robot to demonstrate the feasibility of our approach. The key contribution of this study lies in presenting a neuroscience-inspired, modality-driven methodology for multi-step dexterous manipulation.

Modality-Driven Design for Multi-Step Dexterous Manipulation: Insights from Neuroscience

TL;DR

This work tackles multi-step dexterous manipulation by proposing a neuroscience-inspired, modality-driven decomposition into reaching, grasping and lifting, and in-hand rotation. Each sub-task is addressed with a modality-appropriate method: vision-based planning or classical control for reaching, a hybrid Vision-Language-Action model guided by learning-from-observation for grasping, and RL with force feedback for in-hand rotation. Real-robot experiments show the benefits of augmenting real demonstrations with simulated data, and demonstrate end-to-end feasibility with partial success in the final rotation steps. The approach provides practical guidelines, including a vision-based teleoperation system and sim-to-real data augmentation, contributing a modular and biologically informed framework for dexterous manipulation. The results highlight the importance of modality-aware task decomposition and domain-randomized simulation in achieving robust performance on anthropomorphic robotic hands.

Abstract

Multi-step dexterous manipulation is a fundamental skill in household scenarios, yet remains an underexplored area in robotics. This paper proposes a modular approach, where each step of the manipulation process is addressed with dedicated policies based on effective modality input, rather than relying on a single end-to-end model. To demonstrate this, a dexterous robotic hand performs a manipulation task involving picking up and rotating a box. Guided by insights from neuroscience, the task is decomposed into three sub-skills, 1)reaching, 2)grasping and lifting, and 3)in-hand rotation, based on the dominant sensory modalities employed in the human brain. Each sub-skill is addressed using distinct methods from a practical perspective: a classical controller, a Vision-Language-Action model, and a reinforcement learning policy with force feedback, respectively. We tested the pipeline on a real robot to demonstrate the feasibility of our approach. The key contribution of this study lies in presenting a neuroscience-inspired, modality-driven methodology for multi-step dexterous manipulation.

Paper Structure

This paper contains 19 sections, 5 figures, 2 tables.

Figures (5)

  • Figure 1: In this paper, we propose that multi-step dexterous manipulation can be addressed by sequencing sub-skills tailored to specific sensory modalities. We focus on a manipulation task that involves picking up and rotating a box. Guided by neuroscience evidence, this task is decomposed into three sub-tasks: approaching the object using visual feedback, grasping and lifting using visual and force feedback, and rotating the object in hand using force feedback.
  • Figure 2: To collect human demonstrations, we developed a vision-based teleoperation system. In this system, right-hand motions were captured to control the robot arm and the Shadow hand, while left-hand gestures were used to start and stop the recording.
  • Figure 3: We prepared a mixed dataset consisting of real and simulated demonstrations to enhance the model's robustness.
  • Figure 4: The in-hand rotation skill was decomposed into four sub-skills based on primitive finger motions. Each sub-skill was trained using RL (image adapted from saito2024apricot).
  • Figure 5: A successful example of end-to-end execution, from reaching to in-hand rotation.