TANGO: Training-free Embodied AI Agents for Open-world Tasks
Filippo Ziliotto, Tommaso Campari, Luciano Serafini, Lamberto Ballan
TL;DR
TANGO addresses open-world embodied AI by eliminating task-specific training and instead using a large language model as a planner to compose a set of pre-trained action primitives. It combines a PointGoal navigation module, memory-augmented exploration, and vision-language perception to execute tasks across Open-set ObjectNav, Multi-Modal Lifelong Navigation, and Open Embodied Question Answering in zero-shot settings. The system is modular and neuro-symbolic: the LLM generates explainable pseudo-code that maps to primitives, which are executed by interpretable modules, enabling traceability and easy upgrading. Results show state-of-the-art or competitive performance without fine-tuning, underscoring the potential of LLM-guided modular planning for scalable, zero-shot embodied navigation.
Abstract
Large Language Models (LLMs) have demonstrated excellent capabilities in composing various modules together to create programs that can perform complex reasoning tasks on images. In this paper, we propose TANGO, an approach that extends the program composition via LLMs already observed for images, aiming to integrate those capabilities into embodied agents capable of observing and acting in the world. Specifically, by employing a simple PointGoal Navigation model combined with a memory-based exploration policy as a foundational primitive for guiding an agent through the world, we show how a single model can address diverse tasks without additional training. We task an LLM with composing the provided primitives to solve a specific task, using only a few in-context examples in the prompt. We evaluate our approach on three key Embodied AI tasks: Open-Set ObjectGoal Navigation, Multi-Modal Lifelong Navigation, and Open Embodied Question Answering, achieving state-of-the-art results without any specific fine-tuning in challenging zero-shot scenarios.
