OmniDrag: Enabling Motion Control for Omnidirectional Image-to-Video Generation
Weiqi Li, Shijie Zhao, Chong Mou, Xuhan Sheng, Zhenyu Zhang, Qian Wang, Junlin Li, Li Zhang, Jian Zhang
TL;DR
OmniDrag tackles the challenge of controllable omnidirectional image-to-video generation by introducing an omnidirectional controller and a spherical motion estimator that together enable drag-style scene- and object-level control. The method jointly fine-tunes temporal attention in the base diffusion model and learns spherical motion patterns from a new Move360 dataset featuring large motions, while SME provides accurate training signals and intuitive inference-time control via spherical interpolation. Quantitative and qualitative results demonstrate superior performance over state-of-the-art text- or 2D-control-based methods in FID, FVD, and motion-consistency metrics, as well as in human evaluations. This work advances practical, high-quality ODV generation with user-friendly motion control, supported by the Move360 data resource for future research.
Abstract
As virtual reality gains popularity, the demand for controllable creation of immersive and dynamic omnidirectional videos (ODVs) is increasing. While previous text-to-ODV generation methods achieve impressive results, they struggle with content inaccuracies and inconsistencies due to reliance solely on textual inputs. Although recent motion control techniques provide fine-grained control for video generation, directly applying these methods to ODVs often results in spatial distortion and unsatisfactory performance, especially with complex spherical motions. To tackle these challenges, we propose OmniDrag, the first approach enabling both scene- and object-level motion control for accurate, high-quality omnidirectional image-to-video generation. Building on pretrained video diffusion models, we introduce an omnidirectional control module, which is jointly fine-tuned with temporal attention layers to effectively handle complex spherical motion. In addition, we develop a novel spherical motion estimator that accurately extracts motion-control signals and allows users to perform drag-style ODV generation by simply drawing handle and target points. We also present a new dataset, named Move360, addressing the scarcity of ODV data with large scene and object motions. Experiments demonstrate the significant superiority of OmniDrag in achieving holistic scene-level and fine-grained object-level control for ODV generation. The project page is available at https://lwq20020127.github.io/OmniDrag.
