Learning Camera Movement Control from Real-World Drone Videos
Yunzhong Hou, Liang Zheng, Philip Torr
TL;DR
This work tackles automating drone cinematography by predicting camera movements for filming existing subjects rather than generating pixels. It introduces DroneMotion-99K, a large-scale real-world dataset of 3D camera trajectories extracted from online videos, and DVGFormer, an autoregressive transformer that uses long-horizon inputs to predict next-frame camera motion at a 3–15 Hz cadence. The approach outperforms a RT-1–based baseline on 184 rendered sequences in terms of user preference, collision rates, and motion smoothness, demonstrating effective long-horizon planning and scene-adaptive dynamics. The work enables scalable, data-driven AI cinematography with practical implications for automated videography and drone-based content creation.
Abstract
This study seeks to automate camera movement control for filming existing subjects into attractive videos, contrasting with the creation of non-existent content by directly generating the pixels. We select drone videos as our test case due to their rich and challenging motion patterns, distinctive viewing angles, and precise controls. Existing AI videography methods struggle with limited appearance diversity in simulation training, high costs of recording expert operations, and difficulties in designing heuristic-based goals to cover all scenarios. To avoid these issues, we propose a scalable method that involves collecting real-world training data to improve diversity, extracting camera trajectories automatically to minimize annotation costs, and training an effective architecture that does not rely on heuristics. Specifically, we collect 99k high-quality trajectories by running 3D reconstruction on online videos, connecting camera poses from consecutive frames to formulate 3D camera paths, and using Kalman filter to identify and remove low-quality data. Moreover, we introduce DVGFormer, an auto-regressive transformer that leverages the camera path and images from all past frames to predict camera movement in the next frame. We evaluate our system across 38 synthetic natural scenes and 7 real city 3D scans. We show that our system effectively learns to perform challenging camera movements such as navigating through obstacles, maintaining low altitude to increase perceived speed, and orbiting towers and buildings, which are very useful for recording high-quality videos. Data and code are available at dvgformer.github.io.
