SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos
Yuzheng Liu, Siyan Dong, Shuzhe Wang, Yingda Yin, Yanchao Yang, Qingnan Fan, Baoquan Chen
TL;DR
SLAM3R tackles real-time dense 3D reconstruction from monocular RGB video by learning end-to-end mappings from multi-view frames to dense 3D pointmaps, avoiding camera parameter estimation. It introduces a two-stage architecture: Image-to-Points (I2P) for local geometry within sliding windows and Local-to-World (L2W) for global registration using retrieved scene frames. The method achieves state-of-the-art reconstruction accuracy and completeness while running at or above $20$ FPS on RGB input and demonstrates strong generalization across diverse datasets. This work reduces reliance on depth sensors and offline optimization, enabling practical RGB-only dense scene reconstruction in real time.
Abstract
In this paper, we introduce SLAM3R, a novel and effective system for real-time, high-quality, dense 3D reconstruction using RGB videos. SLAM3R provides an end-to-end solution by seamlessly integrating local 3D reconstruction and global coordinate registration through feed-forward neural networks. Given an input video, the system first converts it into overlapping clips using a sliding window mechanism. Unlike traditional pose optimization-based methods, SLAM3R directly regresses 3D pointmaps from RGB images in each window and progressively aligns and deforms these local pointmaps to create a globally consistent scene reconstruction - all without explicitly solving any camera parameters. Experiments across datasets consistently show that SLAM3R achieves state-of-the-art reconstruction accuracy and completeness while maintaining real-time performance at 20+ FPS. Code available at: https://github.com/PKU-VCL-3DV/SLAM3R.
