Imperceptible Gaze Guidance Through Ocularity in Virtual Reality
Virmarie Maquiling, Li Zhaoping, Enkelejda Kasneci
TL;DR
This work investigates imperceptible gaze guidance in VR by exploiting ocularity, the differential input between the two eyes, with $O \in \{-1,0,1\}$. Grounded in the V1 Saliency Hypothesis, the authors test whether ocularity singletons can attract or misdirect gaze in an odd-one-out search task using 200 Hz eye-tracking in a VR headset. Results show faster detection and focused gaze when the target itself is an ocularity singleton, while a distractor singleton can hinder performance, supporting a bottom-up, V1-driven mechanism that operates without perceptible scene changes. These findings suggest practical, depth-preserving gaze guidance for immersive XR applications, with broad implications for education, training, gaming, and safety scenarios, alongside important ethical considerations and privacy safeguards.
Abstract
We introduce to VR a novel imperceptible gaze guidance technique from a recent discovery that human gaze can be attracted to a cue that contrasts from the background in its perceptually non-distinctive ocularity, defined as the relative difference between inputs to the two eyes. This cue pops out in the saliency map in the primary visual cortex without being overtly visible. We tested this method in an odd-one-out visual search task using eye tracking with 15 participants in VR. When the target was rendered as an ocularity singleton, participants' gaze was drawn to the target faster. Conversely, when a background object served as the ocularity singleton, it distracted gaze from the target. Since ocularity is nearly imperceptible, our method maintains user immersion while guiding attention without noticeable scene alterations and can render object's depth in 3D scenes, creating new possibilities for immersive user experience across diverse VR applications.
