Learning to Decouple the Lights for 3D Face Texture Modeling
Tianxin Huang, Zhenyu Zhang, Ying Tai, Gim Hee Lee
TL;DR
This work tackles recovering faithful 3D face textures when illumination is distorted by external occlusions. It introduces Light Decoupling, a framework that represents illumination as multiple learnable light conditions predicted by spatial-temporal neural masks, combined via Adaptive Condition Estimation with strong global/local/human priors to enforce realism. The approach outperforms baselines on single images and video sequences across diverse datasets, improving texture clarity and relighting realism under challenging occlusions. By decoupling complex lighting and leveraging perceptual and identity-based priors, the method advances robust texture recovery for realistic digital humans in unconstrained scenes.
Abstract
Existing research has made impressive strides in reconstructing human facial shapes and textures from images with well-illuminated faces and minimal external occlusions. Nevertheless, it remains challenging to recover accurate facial textures from scenarios with complicated illumination affected by external occlusions, e.g. a face that is partially obscured by items such as a hat. Existing works based on the assumption of single and uniform illumination cannot correctly process these data. In this work, we introduce a novel approach to model 3D facial textures under such unnatural illumination. Instead of assuming single illumination, our framework learns to imitate the unnatural illumination as a composition of multiple separate light conditions combined with learned neural representations, named Light Decoupling. According to experiments on both single images and video sequences, we demonstrate the effectiveness of our approach in modeling facial textures under challenging illumination affected by occlusions. Please check https://tianxinhuang.github.io/projects/Deface for our videos and codes.
