From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons
Andrew Szot, Bogdan Mazoure, Omar Attia, Aleksei Timofeev, Harsh Agrawal, Devon Hjelm, Zhe Gan, Zsolt Kira, Alexander Toshev
TL;DR
This work introduces the Generalist Embodied Agent (GEA), a unified multimodal LLM-based policy that grounds across diverse embodiments using a learned continuous-action tokenizer. GEAs training combines Stage 1 supervised finetuning on 2.2 million embodied trajectories with Stage 2 online reinforcement learning (PPO) to improve robustness and error recovery, aided by LoRA fine-tuning. Empirical results show strong generalization across manipulation, navigation, video games, UI control, and planning benchmarks, with cross-domain data and online RL providing notable gains over specialist and prior generalist methods. The approach highlights the value of cross-domain data and online interaction for building broad, capable embodied agents and provides code and models for community use.
Abstract
We examine the capability of Multimodal Large Language Models (MLLMs) to tackle diverse domains that extend beyond the traditional language and vision tasks these models are typically trained on. Specifically, our focus lies in areas such as Embodied AI, Games, UI Control, and Planning. To this end, we introduce a process of adapting an MLLM to a Generalist Embodied Agent (GEA). GEA is a single unified model capable of grounding itself across these varied domains through a multi-embodiment action tokenizer. GEA is trained with supervised learning on a large dataset of embodied experiences and with online RL in interactive simulators. We explore the data and algorithmic choices necessary to develop such a model. Our findings reveal the importance of training with cross-domain data and online RL for building generalist agents. The final GEA model achieves strong generalization performance to unseen tasks across diverse benchmarks compared to other generalist models and benchmark-specific approaches.
