Textured Mesh Saliency: Bridging Geometry and Texture for Human Perception in 3D Graphics
Kaiwei Zhang, Dandan Zhu, Xiongkuo Min, Guangtao Zhai
TL;DR
This paper addresses the gap in 3D saliency research by focusing on textured meshes, which combine detailed texture patterns with geometry. It introduces a VR-based eye-tracking dataset of 100 textured meshes, collected from 30 participants, and a texture-aware saliency model consisting of a texture alignment module, a geometric extraction module, and an aggregation module to predict per-face saliency. The results show that integrating texture with geometry improves saliency prediction, while vertex colors alone can degrade performance, underscoring the synergistic role of texture patterns and mesh structure. The work enables more accurate perceptual optimization for high-detail rendering and real-time VR applications, with potential benefits for content creation and mesh simplification guided by human attention. A textured-mesh saliency dataset and the proposed modeling framework offer a new direction for data-driven 3D content processing and perceptual optimization.
Abstract
Textured meshes significantly enhance the realism and detail of objects by mapping intricate texture details onto the geometric structure of 3D models. This advancement is valuable across various applications, including entertainment, education, and industry. While traditional mesh saliency studies focus on non-textured meshes, our work explores the complexities introduced by detailed texture patterns. We present a new dataset for textured mesh saliency, created through an innovative eye-tracking experiment in a six degrees of freedom (6-DOF) VR environment. This dataset addresses the limitations of previous studies by providing comprehensive eye-tracking data from multiple viewpoints, thereby advancing our understanding of human visual behavior and supporting more accurate and effective 3D content creation. Our proposed model predicts saliency maps for textured mesh surfaces by treating each triangular face as an individual unit and assigning a saliency density value to reflect the importance of each local surface region. The model incorporates a texture alignment module and a geometric extraction module, combined with an aggregation module to integrate texture and geometry for precise saliency prediction. We believe this approach will enhance the visual fidelity of geometric processing algorithms while ensuring efficient use of computational resources, which is crucial for real-time rendering and high-detail applications such as VR and gaming.
