EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering
Toshiya Yura, Ashkan Mirzaei, Igor Gilitschenski
TL;DR
EventSplat tackles real-time novel view synthesis from moving event cameras by extending 3D Gaussian Splatting (3DGS) to event data. The method accumulates events into a log-difference image, uses an event-to-video prior to initialize geometry, and employs cubic spline trajectory interpolation to align poses with rapid motion, enabling high-quality renderings at interactive speeds. Key contributions include integrating event accumulation with 3DGS supervision, a robust event-to-video–guided initialization, and trajectory interpolation to stabilize optimization under fast camera motion. The approach achieves state-of-the-art fidelity among event-based view synthesis methods while delivering an order-of-magnitude faster rendering, demonstrating practical viability in challenging lighting and motion conditions.
Abstract
We introduce a method for using event camera data in novel view synthesis via Gaussian Splatting. Event cameras offer exceptional temporal resolution and a high dynamic range. Leveraging these capabilities allows us to effectively address the novel view synthesis challenge in the presence of fast camera motion. For initialization of the optimization process, our approach uses prior knowledge encoded in an event-to-video model. We also use spline interpolation for obtaining high quality poses along the event camera trajectory. This enhances the reconstruction quality from fast-moving cameras while overcoming the computational limitations traditionally associated with event-based Neural Radiance Field (NeRF) methods. Our experimental evaluation demonstrates that our results achieve higher visual fidelity and better performance than existing event-based NeRF approaches while being an order of magnitude faster to render.
