MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views
Antoine Guédon, Tomoki Ichikawa, Kohei Yamashita, Ko Nishino
TL;DR
MAtCha Gaussians introduces a mesh-as-atlas representation where scene geometry is modeled as a collection of 2D charts, initialized from monocular depth and refined via a lightweight neural deformation model, with differentiable Gaussian surfel rendering to achieve photorealistic novel views from sparse images. The method explicitly optimizes geometry in 2D chart space, aligns charts with SfM points, and refines the surface with on-the-fly Gaussian surfels, enabling sharp mesh recovery for both foreground and background in unbounded scenes. It also presents two mesh extraction strategies—multi-resolution TSDF fusion and adaptive tetrahedralization—designed to preserve fine geometry without the distortions typical of volumetric approaches. Across bounded and unbounded datasets, MAtCha achieves state-of-the-art surface reconstruction quality and competitive or superior photorealistic rendering from very sparse input views, while dramatically reducing training time. The work offers a practical, scalable tool for applications in vision, graphics, and robotics that require explicit geometry alongside photorealism.
Abstract
We present a novel appearance model that simultaneously realizes explicit high-quality 3D surface mesh recovery and photorealistic novel view synthesis from sparse view samples. Our key idea is to model the underlying scene geometry Mesh as an Atlas of Charts which we render with 2D Gaussian surfels (MAtCha Gaussians). MAtCha distills high-frequency scene surface details from an off-the-shelf monocular depth estimator and refines it through Gaussian surfel rendering. The Gaussian surfels are attached to the charts on the fly, satisfying photorealism of neural volumetric rendering and crisp geometry of a mesh model, i.e., two seemingly contradicting goals in a single model. At the core of MAtCha lies a novel neural deformation model and a structure loss that preserve the fine surface details distilled from learned monocular depths while addressing their fundamental scale ambiguities. Results of extensive experimental validation demonstrate MAtCha's state-of-the-art quality of surface reconstruction and photorealism on-par with top contenders but with dramatic reduction in the number of input views and computational time. We believe MAtCha will serve as a foundational tool for any visual application in vision, graphics, and robotics that require explicit geometry in addition to photorealism. Our project page is the following: https://anttwo.github.io/matcha/
