You See it, You Got it: Learning 3D Creation on Pose-Free Videos at Scale
Baorui Ma, Huachen Gao, Haoge Deng, Zhengxiong Luo, Tiejun Huang, Lulu Tang, Xinlong Wang
TL;DR
The paper presents See3D, a scalable approach to open-world 3D creation trained on pose-free, web-scale video data. It introduces WebVi3D, a large dataset curated from Internet videos, and a 2D-inductive visual-condition that enables multi-view diffusion without camera poses. See3D is integrated into a warping-based 3D generation framework with depth estimation, depth-scale alignment, and 3D Gaussian Splatting reconstruction to produce consistent novel views and 3D meshes. The approach demonstrates state-of-the-art performance on single and sparse-view reconstruction benchmarks and enables long-sequence view generation and editing in open-world scenarios. This work highlights the potential of leveraging massive unposed video data to learn robust 3D priors at scale, reducing dependence on costly 3D datasets.
Abstract
Recent 3D generation models typically rely on limited-scale 3D `gold-labels' or 2D diffusion priors for 3D content creation. However, their performance is upper-bounded by constrained 3D priors due to the lack of scalable learning paradigms. In this work, we present See3D, a visual-conditional multi-view diffusion model trained on large-scale Internet videos for open-world 3D creation. The model aims to Get 3D knowledge by solely Seeing the visual contents from the vast and rapidly growing video data -- You See it, You Got it. To achieve this, we first scale up the training data using a proposed data curation pipeline that automatically filters out multi-view inconsistencies and insufficient observations from source videos. This results in a high-quality, richly diverse, large-scale dataset of multi-view images, termed WebVi3D, containing 320M frames from 16M video clips. Nevertheless, learning generic 3D priors from videos without explicit 3D geometry or camera pose annotations is nontrivial, and annotating poses for web-scale videos is prohibitively expensive. To eliminate the need for pose conditions, we introduce an innovative visual-condition - a purely 2D-inductive visual signal generated by adding time-dependent noise to the masked video data. Finally, we introduce a novel visual-conditional 3D generation framework by integrating See3D into a warping-based pipeline for high-fidelity 3D generation. Our numerical and visual comparisons on single and sparse reconstruction benchmarks show that See3D, trained on cost-effective and scalable video data, achieves notable zero-shot and open-world generation capabilities, markedly outperforming models trained on costly and constrained 3D datasets. Please refer to our project page at: https://vision.baai.ac.cn/see3d
