Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects
Shi Qiu, Binzhu Xie, Qixuan Liu, Pheng-Ann Heng
TL;DR
This work addresses the underexplored integration of 3D Gaussian Splatting (3DGS) with Extended Reality (XR) to improve representation, rendering, and interaction. It surveys XR-related mentions within 3DGS literature and articulates a five-facet taxonomy of XR-relevant innovations, establishing a roadmap for XR-specific applications. The paper highlights concrete XR exemplars (VR-GS, DualGS, RGCA) and discusses directions such as real-time avatars, volumetric video efficiency, and relightable rendering. By outlining mesh modeling, dynamic scene representation, open-world understanding, hand tracking, and passthrough improvements, it provides a pragmatic path to advance XR using 3DGS.
Abstract
3D Gaussian Splatting (3DGS) has attracted significant attention for its potential to revolutionize 3D representation, rendering, and interaction. Despite the rapid growth of 3DGS research, its direct application to Extended Reality (XR) remains underexplored. Although many studies recognize the potential of 3DGS for XR, few have explicitly focused on or demonstrated its effectiveness within XR environments. In this paper, we aim to synthesize innovations in 3DGS that show specific potential for advancing XR research and development. We conduct a comprehensive review of publicly available 3DGS papers, with a focus on those referencing XR-related concepts. Additionally, we perform an in-depth analysis of innovations explicitly relevant to XR and propose a taxonomy to highlight their significance. Building on these insights, we propose several prospective XR research areas where 3DGS can make promising contributions, yet remain rarely touched. By investigating the intersection of 3DGS and XR, this paper provides a roadmap to push the boundaries of XR using cutting-edge 3DGS techniques.
