WATER-GS: Toward Copyright Protection for 3D Gaussian Splatting via Universal Watermarking
Yuqi Tan, Xiang Liu, Shuzhao Xie, Bin Chen, Shu-Tao Xia, Zhi Wang
TL;DR
This work tackles copyright protection for 3D Gaussian Splatting (3DGS) by introducing WATER-GS, a universal watermarking framework that embeds imperceptible watermarks into 3DGS while preserving rendering quality. It combines a pre-trained universal watermark decoder with a watermark-embedding pipeline that fine-tunes the 3DGS parameters to carry an $l$-bit message, augmented by 3D distortion layers to simulate real-world 3D data distortions. Empirical results show WATER-GS achieves robust watermark extraction across diverse 3DGS variants and distortions, outperforming NeRF-based baselines, with up to ~20% improvement in extraction accuracy and compatibility with 2DGS and compression pipelines. This approach provides a practical, scalable solution for ownership provenance in 3D content and can adapt to evolving 3DGS formats and workflows.
Abstract
3D Gaussian Splatting (3DGS) has emerged as a pivotal technique for 3D scene representation, providing rapid rendering speeds and high fidelity. As 3DGS gains prominence, safeguarding its intellectual property becomes increasingly crucial since 3DGS could be used to imitate unauthorized scene creations and raise copyright issues. Existing watermarking methods for implicit NeRFs cannot be directly applied to 3DGS due to its explicit representation and real-time rendering process, leaving watermarking for 3DGS largely unexplored. In response, we propose WATER-GS, a novel method designed to protect 3DGS copyrights through a universal watermarking strategy. First, we introduce a pre-trained watermark decoder, treating raw 3DGS generative modules as potential watermark encoders to ensure imperceptibility. Additionally, we implement novel 3D distortion layers to enhance the robustness of the embedded watermark against common real-world distortions of point cloud data. Comprehensive experiments and ablation studies demonstrate that WATER-GS effectively embeds imperceptible and robust watermarks into 3DGS without compromising rendering efficiency and quality. Our experiments indicate that the 3D distortion layers can yield up to a 20% improvement in accuracy rate. Notably, our method is adaptable to different 3DGS variants, including 3DGS compression frameworks and 2D Gaussian splatting.
