Generating Whole-Body Avoidance Motion through Localized Proximity Sensing
Simone Borelli, Francesco Giovinazzo, Francesco Grella, Giorgio Cannata
TL;DR
This work addresses safe robotic manipulation in unstructured environments when full surface sensorization is impractical. It introduces a proximity-sensing pipeline using sparse multi-zone ToF sensors to build an environment point cloud, filters out the robot body with an AABB-tree-based mesh check, and computes the minimum distance between the environment and the robot mesh to drive a high-priority whole-body avoidance task. The control framework employs a two-layer task-priority scheme where safety (obstacle avoidance) takes precedence over goal-reaching, enabling reactive motions on any point of the robot surface via virtual control inputs. Experimental validation on a UR10e with partial sensor coverage demonstrates improved distance margins (up to 100 mm) and competitive performance against sensor-only baselines in static and human-robot interaction scenarios, highlighting reduced sensorization requirements and robust safety. The approach offers a practical path to safer collaboration by extending reactive avoidance to non-sensorized links and operating without external sensing architectures.
Abstract
This paper presents a novel control algorithm for robotic manipulators in unstructured environments using proximity sensors partially distributed on the platform. The proposed approach exploits arrays of multi zone Time-of-Flight (ToF) sensors to generate a sparse point cloud representation of the robot surroundings. By employing computational geometry techniques, we fuse the knowledge of robot geometric model with ToFs sensory feedback to generate whole-body motion tasks, allowing to move both sensorized and non-sensorized links in response to unpredictable events such as human motion. In particular, the proposed algorithm computes the pair of closest points between the environment cloud and the robot links, generating a dynamic avoidance motion that is implemented as the highest priority task in a two-level hierarchical architecture. Such a design choice allows the robot to work safely alongside humans even without a complete sensorization over the whole surface. Experimental validation demonstrates the algorithm effectiveness both in static and dynamic scenarios, achieving comparable performances with respect to well established control techniques that aim to move the sensors mounting positions on the robot body. The presented algorithm exploits any arbitrary point on the robot surface to perform avoidance motion, showing improvements in the distance margin up to 100 mm, due to the rendering of virtual avoidance tasks on non-sensorized links.
