Modeling nonuniform energy decay through the modal decomposition of acoustic radiance transfer (MoD-ART)
Matteo Scerbo, Sebastian J. Schlecht, Randall Ali, Lauri Savioja, Enzo De Sena
TL;DR
MoD-ART introduces a modal decomposition of acoustic radiance transfer to model late reverberation in real-time for complex environments with multiple moving sources and listeners. By expressing the TD-ART transfer as a sum of energy-decay modes with poles and residues, the method isolates environment-dependent propagation from interactive elements, enabling a compact, efficient representation. The approach can capture multiple decay slopes and flutter echoes by selecting salient poles and separating input-output coupling, offering significant reductions in runtime cost and memory relative to RTM and full TD-ART. This yields practical benefits for VR/AR audio in coupled volumes and other geometrically intricate spaces, while preserving physical interpretability and accuracy of late reverberation.
Abstract
Modeling late reverberation in real-time interactive applications is a challenging task when multiple sound sources and listeners are present in the same environment. This is especially problematic when the environment is geometrically complex and/or features uneven energy absorption (e.g. coupled volumes), because in such cases the late reverberation is dependent on the sound sources' and listeners' positions, and therefore must be adapted to their movements in real time. We present a novel approach to the task, named modal decomposition of acoustic radiance transfer (MoD-ART), which can handle highly complex scenarios with efficiency. The approach is based on the geometrical acoustics method of acoustic radiance transfer, from which we extract a set of energy decay modes and their positional relationships with sources and listeners. In this paper, we describe the physical and mathematical significance of MoD-ART, highlighting its advantages and applicability to different scenarios. Through an analysis of the method's computational complexity, we show that it compares very favorably with ray-tracing. We also present simulation results showing that MoD-ART can capture multiple decay slopes and flutter echoes.
