PaintScene4D: Consistent 4D Scene Generation from Text Prompts
Vinayak Gupta, Yunze Man, Yu-Xiong Wang
TL;DR
PaintScene4D tackles the challenge of photorealistic dynamic 4D scene generation from text prompts by adopting a training-free pipeline that leverages video diffusion priors to bootstrap a multi-view 4D representation. The method introduces a Progressive Warping Module (PWM) and a Consistent Inpainting Module (CIM) to achieve spatial-temporal coherence, followed by a 4D Gaussian renderer that synthesizes novel views along user-defined trajectories. It demonstrates state-of-the-art results against baselines on CLIP and human preferences, with runtime around 2–3 hours on a single A100 and explicit camera control, and generalizes to real-world videos. This work reduces computation, enhances camera control, and enables high-fidelity scene-level 4D content from text prompts, with potential applications in immersive content creation.
Abstract
Recent advances in diffusion models have revolutionized 2D and 3D content creation, yet generating photorealistic dynamic 4D scenes remains a significant challenge. Existing dynamic 4D generation methods typically rely on distilling knowledge from pre-trained 3D generative models, often fine-tuned on synthetic object datasets. Consequently, the resulting scenes tend to be object-centric and lack photorealism. While text-to-video models can generate more realistic scenes with motion, they often struggle with spatial understanding and provide limited control over camera viewpoints during rendering. To address these limitations, we present PaintScene4D, a novel text-to-4D scene generation framework that departs from conventional multi-view generative models in favor of a streamlined architecture that harnesses video generative models trained on diverse real-world datasets. Our method first generates a reference video using a video generation model, and then employs a strategic camera array selection for rendering. We apply a progressive warping and inpainting technique to ensure both spatial and temporal consistency across multiple viewpoints. Finally, we optimize multi-view images using a dynamic renderer, enabling flexible camera control based on user preferences. Adopting a training-free architecture, our PaintScene4D efficiently produces realistic 4D scenes that can be viewed from arbitrary trajectories. The code will be made publicly available. Our project page is at https://paintscene4d.github.io/
