4Real-Video: Learning Generalizable Photo-Realistic 4D Video Diffusion
Chaoyang Wang, Peiye Zhuang, Tuan Duc Ngo, Willi Menapace, Aliaksandr Siarohin, Michael Vasilkovsky, Ivan Skorokhodov, Sergey Tulyakov, Peter Wonka, Hsin-Ying Lee
TL;DR
4Real-Video tackles 4D video generation by recasting a frame-grid into two parallel token streams—temporal and view—that are updated independently via pre-trained transformer layers and synchronized through a dedicated layer. The method leverages hard or soft synchronization inspired by optimization theory, enabling efficient, high-quality 4D generation without explicit camera conditioning. Training uses velocity-matching on 2D-transformed data and a small Objaverse-based 4D set, achieving strong temporal and multi-view consistency while delivering substantial speed gains (approximate generation of an $8\times8$ grid at $288\times512$ in about 1 minute). It further demonstrates explicit 3D reconstructions via deformable Gaussian splats, validating coherent 3D structure alongside photorealistic 4D content. This approach advances data-efficient, controllable 4D content creation with practical implications for dynamic scenes and immersive applications.
Abstract
We propose 4Real-Video, a novel framework for generating 4D videos, organized as a grid of video frames with both time and viewpoint axes. In this grid, each row contains frames sharing the same timestep, while each column contains frames from the same viewpoint. We propose a novel two-stream architecture. One stream performs viewpoint updates on columns, and the other stream performs temporal updates on rows. After each diffusion transformer layer, a synchronization layer exchanges information between the two token streams. We propose two implementations of the synchronization layer, using either hard or soft synchronization. This feedforward architecture improves upon previous work in three ways: higher inference speed, enhanced visual quality (measured by FVD, CLIP, and VideoScore), and improved temporal and viewpoint consistency (measured by VideoScore and Dust3R-Confidence).
