Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
Cheng Sun, Jaesung Choe, Charles Loop, Wei-Chiu Ma, Yu-Chiang Frank Wang
TL;DR
This work introduces SVRaster, a neural-free radiance-field rendering framework that uses a multi-level sparse voxel grid and a specialized rasterizer to achieve real-time rendering with high fidelity. By employing an octree-based sparse voxel representation and a direction-dependent Morton ordering, the method preserves correct depth ordering and eliminates popping artifacts without resorting to dense 3D grids or neural networks. The approach combines explicit voxel densities and SH-based view-dependent colors, enabling seamless integration with grid-based 3D processing tools such as Volume Fusion and Marching Cubes for mesh extraction. Across novel-view synthesis and mesh reconstruction tasks, SVRaster achieves state-of-the-art-like performance with competitive quality, while offering substantial speedups and flexibility for future extensions and applications. The results demonstrate practical impact for real-time rendering, scalable scene representation, and compatibility with classical 3D processing pipelines in radiance-field applications.
Abstract
We propose an efficient radiance field rendering algorithm that incorporates a rasterization process on adaptive sparse voxels without neural networks or 3D Gaussians. There are two key contributions coupled with the proposed system. The first is to adaptively and explicitly allocate sparse voxels to different levels of detail within scenes, faithfully reproducing scene details with $65536^3$ grid resolution while achieving high rendering frame rates. Second, we customize a rasterizer for efficient adaptive sparse voxels rendering. We render voxels in the correct depth order by using ray direction-dependent Morton ordering, which avoids the well-known popping artifact found in Gaussian splatting. Our method improves the previous neural-free voxel model by over 4db PSNR and more than 10x FPS speedup, achieving state-of-the-art comparable novel-view synthesis results. Additionally, our voxel representation is seamlessly compatible with grid-based 3D processing techniques such as Volume Fusion, Voxel Pooling, and Marching Cubes, enabling a wide range of future extensions and applications.
