INFP: Audio-Driven Interactive Head Generation in Dyadic Conversations
Yongming Zhu, Longhao Zhang, Zhengkun Rong, Tianshu Hu, Shuang Liang, Zhipeng Ge
TL;DR
The paper tackles the challenge of audio-driven head generation in dyadic conversations by enabling a driven agent to fluidly switch between speaking and listening without predefined roles. It introduces INFP, a two-stage framework: Motion-Based Head Imitation learns a disentangled motion latent space from real conversations to animate a portrait, and Audio-Guided Motion Generation maps dual-track dyadic audio to this latent space via an interactive motion guider and a lightweight conditional diffusion transformer. A new DyConv dataset of over 200 hours of authentic dyadic interaction is presented to support scalable training and evaluation. Empirical results across interactive, listening, and talking head tasks show significant improvements over state-of-the-art baselines in visual quality, lip-sync accuracy, and motion diversity, validated by both quantitative metrics and user studies. The work enables real-time, person-generic interactive head generation suitable for applications like video conferencing and provides a public dataset to spur further research in dyadic visual communication.
Abstract
Imagine having a conversation with a socially intelligent agent. It can attentively listen to your words and offer visual and linguistic feedback promptly. This seamless interaction allows for multiple rounds of conversation to flow smoothly and naturally. In pursuit of actualizing it, we propose INFP, a novel audio-driven head generation framework for dyadic interaction. Unlike previous head generation works that only focus on single-sided communication, or require manual role assignment and explicit role switching, our model drives the agent portrait dynamically alternates between speaking and listening state, guided by the input dyadic audio. Specifically, INFP comprises a Motion-Based Head Imitation stage and an Audio-Guided Motion Generation stage. The first stage learns to project facial communicative behaviors from real-life conversation videos into a low-dimensional motion latent space, and use the motion latent codes to animate a static image. The second stage learns the mapping from the input dyadic audio to motion latent codes through denoising, leading to the audio-driven head generation in interactive scenarios. To facilitate this line of research, we introduce DyConv, a large scale dataset of rich dyadic conversations collected from the Internet. Extensive experiments and visualizations demonstrate superior performance and effectiveness of our method. Project Page: https://grisoon.github.io/INFP/.
