2DGS-Room: Seed-Guided 2D Gaussian Splatting with Geometric Constrains for High-Fidelity Indoor Scene Reconstruction
Wanting Zhang, Haodong Xiang, Zhichao Liao, Xiansong Lai, Xinghui Li, Long Zeng
TL;DR
This work addresses indoor scene reconstruction by extending 2D Gaussian Splatting with a seed-guided mechanism that aligns Gaussian distributions to scene structure. It introduces adaptive seed growth/pruning, monocular depth and normal priors, and multi-view consistency to enforce geometric and photometric coherence across views. The approach achieves state-of-the-art surface reconstruction on ScanNet and ScanNet++ while offering substantial speed advantages over neural-volume methods. These advances yield clearer geometry in textureless regions and more reliable indoor scene reconstructions with practical implications for robotics, AR/VR, and visualization.
Abstract
The reconstruction of indoor scenes remains challenging due to the inherent complexity of spatial structures and the prevalence of textureless regions. Recent advancements in 3D Gaussian Splatting have improved novel view synthesis with accelerated processing but have yet to deliver comparable performance in surface reconstruction. In this paper, we introduce 2DGS-Room, a novel method leveraging 2D Gaussian Splatting for high-fidelity indoor scene reconstruction. Specifically, we employ a seed-guided mechanism to control the distribution of 2D Gaussians, with the density of seed points dynamically optimized through adaptive growth and pruning mechanisms. To further improve geometric accuracy, we incorporate monocular depth and normal priors to provide constraints for details and textureless regions respectively. Additionally, multi-view consistency constraints are employed to mitigate artifacts and further enhance reconstruction quality. Extensive experiments on ScanNet and ScanNet++ datasets demonstrate that our method achieves state-of-the-art performance in indoor scene reconstruction.
