Leveraging Tactile Sensing to Render both Haptic Feedback and Virtual Reality 3D Object Reconstruction in Robotic Telemanipulation
Gabriele Giudici, Aramis Augusto Bonzini, Claudio Coppola, Kaspar Althoefer, Ildar Farkhatdinov, Lorenzo Jamone
TL;DR
The paper tackles the challenge of camera-free robotic teleoperation by leveraging tactile sensing to reconstruct real-time 3D object shapes and render haptic feedback via VR. The approach combines a Leader–Follower teleoperation setup with Gaussian Process shape estimation to produce a real-time Signed Distance Field representation of the manipulated object, streamed to a Meta Quest 2 headset along with kinesthetic feedback. Key contributions include integrating VR visualization with tactile-based 3D reconstruction for blind manipulation and providing experimental evidence that precise pick-and-place is feasible without cameras, though performance depends on object geometry and operator fatigue. This work advances camera-free telemanipulation by demonstrating a practical pathway toward robust haptic-enabled manipulation in low-visibility environments and informs future enhancements in immersive VR and sensorization of the robotic hand.
Abstract
Dexterous robotic manipulator teleoperation is widely used in many applications, either where it is convenient to keep the human inside the control loop, or to train advanced robot agents. So far, this technology has been used in combination with camera systems with remarkable success. On the other hand, only a limited number of studies have focused on leveraging haptic feedback from tactile sensors in contexts where camera-based systems fail, such as due to self-occlusions or poor light conditions like smoke. This study demonstrates the feasibility of precise pick-and-place teleoperation without cameras by leveraging tactile-based 3D object reconstruction in VR and providing haptic feedback to a blindfolded user. Our preliminary results show that integrating these technologies enables the successful completion of telemanipulation tasks previously dependent on cameras, paving the way for more complex future applications.
