The Problem of Social Cost in Multi-Agent General Reinforcement Learning: Survey and Synthesis
Kee Siong Ng, Samuel Yang-Zhao, Timothy Cadogan-Cowper
TL;DR
This paper reframes safety challenges in multi-agent general reinforcement learning as social-cost problems arising from externalities among learning agents. It develops a market-based, mechanism-design framework—centered on VCG and Exponential VCG—that internalises social harms by taxing or pricing the externalities each action imposes on others, within a history-based GRL setting. The authors integrate Bayesian reinforcement learning, online mixture models, Monte Carlo planning, and dynamic hedging to enable learning of valuation and social-cost functions, with theoretical properties like incentive compatibility and approximate equilibrium under various conditions. They illustrate the approach with applications such as Paperclips and cap-and-trade for pollution, highlighting how mechanism design can steer complex, long-horizon multi-agent systems toward socially beneficial outcomes while addressing practical learning and privacy considerations. Overall, the work provides a principled bridge between AI safety, economics, and MARL, offering a scalable template for regulating powerful agents through market-like social costs in dynamic environments.
Abstract
The AI safety literature is full of examples of powerful AI agents that, in blindly pursuing a specific and usually narrow objective, ends up with unacceptable and even catastrophic collateral damage to others. In this paper, we consider the problem of social harms that can result from actions taken by learning and utility-maximising agents in a multi-agent environment. The problem of measuring social harms or impacts in such multi-agent settings, especially when the agents are artificial generally intelligent (AGI) agents, was listed as an open problem in Everitt et al, 2018. We attempt a partial answer to that open problem in the form of market-based mechanisms to quantify and control the cost of such social harms. The proposed setup captures many well-studied special cases and is more general than existing formulations of multi-agent reinforcement learning with mechanism design in two ways: (i) the underlying environment is a history-based general reinforcement learning environment like in AIXI; (ii) the reinforcement-learning agents participating in the environment can have different learning strategies and planning horizons. To demonstrate the practicality of the proposed setup, we survey some key classes of learning algorithms and present a few applications, including a discussion of the Paperclips problem and pollution control with a cap-and-trade system.
